Encriptar a pasta áudio
Brasil G4mes :: Scripts :: Scripts RGSS1
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Encriptar a pasta áudio
Encriptar Áudio
Produzido por: RTH
Tópico original: Dungeon Makers - Encriptar Áudio
Introdução
Um script súper útil, pois ele impede o acesso a pasta áudio do seu projeto, impedindo assim que os jogadores peguem as músicas e os sons de seu jogo.
Como usar
Apenas cole o script acima do main.
Na linha 41, está assim:
- Código:
ENCRIPT_FILES = false
Isto está dizendo para não encriptar, para que ele encripte, coloque "true" no lugar de "false"
AVISO: TROQUE O "false" APENAS QUANDO ACABAR SEU PROJETO, SE NÃO VOCÊ PODERÁ CAUSAR BUG EM SEU JOGO
Downloads necessários:
DLL-Encript
Script:
- Código:
################################################################################
################################################################################
############################### Audio Cript Demo #############################
################################################################################
################################################################################
#===============================================================================
# Script criado por Renan Tsuneo Hangai Junior
# Créditos:
# RenanHangai - Script de encriptação de audio
# KGC - Dll de encript
#===============================================================================
$RTHScript ||= {}
$RTHScript["AudioCrypt"] = false
if $RTHScript["AudioCrypt"]
module AudioCrypt
# Chave para ecriptar o arquivo
# Poder ser qualquer coisa
KEY = "qualquercoisa"
# Nome da extensão do arquivo
EXT = ".cript"
# Nome da DLL
DLL_NAME = "Encript.dll"
# Nome da pasta Temp do seu jogo
# Diretório
# WindowsXP:
# C:/Duccuments and Settings/Usuário/Configurações Locais/Temp/TEMP_FOLDER/
TEMP_FOLDER = "RTH-Encript-Temp"
# Encriptará todos os arquivos da pasta Audio?
# Deixe true somente caso você já tenha terminado de criar
# seu jogo, e antes de encriptá-lo
# OBS: Caso você deixe true, os arquivos serão sempre encriptados
# no que causará um bug!
ENCRIPT_FILES = false
# Encriptará as BGMS?
BGM_ENCRIPT = true
# Encriptará as BGSS?
BGS_ENCRIPT = true
# Encriptará as ME?
ME_ENCRIPT = true
# Encriptará as SE?
SE_ENCRIPT = true
module_function
@@temp_files = []
ENCRIPT_DLL = Win32API.new(DLL_NAME, "EncryptA", "lppplll", "l")
DECRIPT_DLL = Win32API.new(DLL_NAME, "DecryptA", "lppplll", "l")
def encrypt(infile, outfile, key)
ENCRIPT_DLL.call(0, infile, outfile, key, 1, 4096, 65001)
end
def decrypt(infile, outfile, key)
DECRIPT_DLL.call(0, infile, outfile, key, 1, 4096, 65001)
end
def encript_audio
dires = []
dires.push("Audio/BGM") if BGM_ENCRIPT
dires.push("Audio/BGS") if BGS_ENCRIPT
dires.push("Audio/SE") if SE_ENCRIPT
dires.push("Audio/ME") if ME_ENCRIPT
for dir in dires
for bgm in Dir.entries(dir)
next if bgm == "."
next if bgm == ".."
name = File.basename(bgm)
ext = File.extname(bgm)
next if ext == EXT
original_name = name[0, name.size - ext.size]
source = dir + "/" + bgm
destiny = (dir + "/" + original_name + EXT).gsub("/", "\\")
self.encrypt(source, destiny, KEY)
File.delete(source)
end
end
end
def decript_audio
dires = []
dires.push("Audio/BGM") if BGM_ENCRIPT
dires.push("Audio/BGS") if BGS_ENCRIPT
dires.push("Audio/SE") if SE_ENCRIPT
dires.push("Audio/ME") if ME_ENCRIPT
for dir in dires
for bgm in Dir.entries(dir)
next if bgm == "."
next if bgm == ".."
name = File.basename(bgm)
ext = File.extname(bgm)
next if ext != EXT
name = name[0, name.size - ext.size]
origen = (dir + "/" + bgm).gsub("/", "\\")
destiny = (ENV["TEMP"] + "/#{TEMP_FOLDER}/" + dir + "/" + name + ".midi").gsub("/", "\\")
@@temp_files.push(destiny) unless @@temp_files.include?(destiny)
self.decrypt(origen, destiny, KEY)
end
end
end
def create_needed_dirs
directory_main = ENV["TEMP"] + "\\#{TEMP_FOLDER}\\"
unless File.directory?(directory_main)
system("mkdir #{directory_main}")
end
need_dirs = ["Audio/", "Audio/BGM/", "Audio/BGS/", "Audio/ME/", "Audio/SE/"]
for adir in need_dirs
dir = adir.gsub("/", "\\")
unless File.directory?(directory_main + dir)
system("mkdir #{directory_main + dir}")
end
end
end
def delete_temp
for file in @@temp_files
File.delete(file)
end
@@temp_files = []
end
end
if AudioCrypt::ENCRIPT_FILES and $DEBUG
AudioCrypt.encript_audio
print("Encriptação concluída com sucesso")
print("Deixe ENCRIPT_FILES false agora")
exit
end
AudioCrypt.create_needed_dirs
AudioCrypt.decript_audio
module Audio
class << self
alias game_cript_audio_bgm_play bgm_play
alias game_cript_audio_bgs_play bgs_play
alias game_cript_audio_me_play me_play
alias game_cript_audio_se_play se_play
def bgm_play(name, volume=100, pitch=100)
real_name = name
if AudioCrypt::BGM_ENCRIPT
real_name = get_cript_name(name)
end
game_cript_audio_bgm_play(real_name, volume, pitch)
end
def bgs_play(name, volume=100, pitch=100)
real_name = name
if AudioCrypt::BGS_ENCRIPT
real_name = get_cript_name(name)
end
game_cript_audio_bgs_play(real_name, volume, pitch)
end
def me_play(name, volume=100, pitch=100)
real_name = name
if AudioCrypt::ME_ENCRIPT
real_name = get_cript_name(name)
end
game_cript_audio_me_play(real_name, volume, pitch)
end
def se_play(name, volume=100, pitch=100)
real_name = name
if AudioCrypt::SE_ENCRIPT
real_name = get_cript_name(name)
end
game_cript_audio_se_play(real_name, volume, pitch)
end
def get_cript_name(name)
folder = File.dirname(name)
filename = File.basename(name)
ext = File.extname(name)
for file in Dir.entries(folder)
if file.include?(filename)
return name if File.extname(file) != AudioCrypt::EXT
name = ENV["TEMP"] + "\\#{AudioCrypt::TEMP_FOLDER}\\" + name
name.gsub!("\\", "/")
break
end
end
return name
end
end
end
end
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